Scattering Geometry Nodes for Blender 3.0+

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Scattering Geo-nodes for Blender 3.0+


Usage:

Collection: The Collection of Objects you want to scatter.

Value Drift: How much a value needs to be changed for a certain amount of change in the geometry (Not related to the geometry)

Independence From Parent Instance: The instances appearing in the same formation as in the collection.

Density Map: the weight map for indicating where the instances are needed to be scattered (if not using a map, set the value to 1).

Density: The amount of density

Rotation: Rotation along the respective axis.

Rotation Randomization: Randomize Rotation along the respective axis.

Rotation Orientation: 1 for local space and 0 for Global space.

Pivot(From Instance Origin): Centre of Rotation (distance from the origin).

Translation: Translate the instance along the respective axis.

Translation Randomization: Randomize Rotation along the respective axis.

Translation Orientation: 1 for local space and 0 for Global space.

Scale: Scale instance along the respective axis.

All axis Randomization: Randomize evenly along all axis

Scale Randomization: Randomize the scale along the respective axis.

Scale center (From Instance Origin): Center of scale (Offset from origin).

Scale Orientation: 0 for global, 1 for local.

Seed: Different permutations


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Scattering Geometry Nodes for Blender 3.0+

I want this!