Scattering Geometry Nodes for Blender 3.0+
Scattering Geo-nodes for Blender 3.0+
Usage:
Collection: The Collection of Objects you want to scatter.
Value Drift: How much a value needs to be changed for a certain amount of change in the geometry (Not related to the geometry)
Independence From Parent Instance: The instances appearing in the same formation as in the collection.
Density Map: the weight map for indicating where the instances are needed to be scattered (if not using a map, set the value to 1).
Density: The amount of density
Rotation: Rotation along the respective axis.
Rotation Randomization: Randomize Rotation along the respective axis.
Rotation Orientation: 1 for local space and 0 for Global space.
Pivot(From Instance Origin): Centre of Rotation (distance from the origin).
Translation: Translate the instance along the respective axis.
Translation Randomization: Randomize Rotation along the respective axis.
Translation Orientation: 1 for local space and 0 for Global space.
Scale: Scale instance along the respective axis.
All axis Randomization: Randomize evenly along all axis
Scale Randomization: Randomize the scale along the respective axis.
Scale center (From Instance Origin): Center of scale (Offset from origin).
Scale Orientation: 0 for global, 1 for local.
Seed: Different permutations